The name Wæm Jm-1p Sno is derived from the Constructi language, as Wæm Jm-1p Sno was founded by Pr-50a 'Garth' Zlëm, who was culturaly Constructi.
Climate
Wæm Jm-1p Sno has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Wæm Jm-1p Sno receives an average of 95 cm/y (37 in/y) of precipitation, most of which comes in the form of rain during the spring. Wæm Jm-1p Sno covers an area of nearly 8 km2 (3 mi2), and an average elevation of 11180 m (-6269 ft) above sea level.
Overview
Wæm Jm-1p Sno was founded durring the early 17th century in early summer of the year 1609, by Pr-50a 'Garth' Zlëm. The establishment of Wæm Jm-1p Sno was somewhat plagued by a lack of willing colonists, leading to Pr-50a 'Garth' Zlëm electing to pay people to resettle in Wæm Jm-1p Sno.
Wæm Jm-1p Sno was built using the conventions of Constructi durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Wæm Jm-1p Sno is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Wæm Jm-1p Sno is buildings are built arround a single crampt flagstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Wæm Jm-1p Sno's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
A look around Wæm Jm-1p Sno gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Wæm Jm-1p Sno can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Wæm Jm-1p Sno places a lot of value on education and being a learned individual.
Civic Infrastructure
Wæm Jm-1p Sno has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Jm-1p Sno. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Jm-1p Sno's parks.
Wæm Jm-1p Sno has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Jm-1p Sno.
Wæm Jm-1p Sno has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wæm Jm-1p Sno has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Wæm Jm-1p Sno has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wæm Jm-1p Sno has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Jm-1p Sno's public wards, blessings, and other arcane systems.
Wæm Jm-1p Sno possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Wæm Jm-1p Sno's grid is powered by a boiler and turbine based power plant.
Wæm Jm-1p Sno has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Jm-1p Sno's natural decorations nor waterways.
Wæm Jm-1p Sno has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Wæm Jm-1p Sno has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wæm Jm-1p Sno has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Wæm Jm-1p Sno's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Wæm Jm-1p Sno most nights are accompanied by colorful ribbons of light in the sky.
The Trollkin near Wæm Jm-1p Sno are known to be a mutant strain of the creature.
Wæm Jm-1p Sno's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 4
Farm Laborer: 11
Hunters: 6
Milk Maids: 5
Ranchers: 2
Ranch Hands: 5
Shepherds: 4
Farmland: 7482 m2
Cattle and Similar Creatures: 470
Poultry: 5640
Swine: 376
Sheep: 18
Goats: 3
Horses, Mounts, and Beasts of Burden: 188
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 7
Carpenters: 5
Clothmakers: 5
Coach and Harness Makers: 2
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 10
Furriers: 1
Glassworkers: 6
Gunsmiths: 4
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 5
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 3
Roofers: 2
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 4
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 6
Tailors: 9
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 5
Chicken Butchers: 5
Entrepreneurs: 1
Fine Clothiers: 5
Fishmongers: 4
Florists: 1
Potion Sellers: 3
Resellers: 7
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 3
Woodsellers: 1
Service workers
Bakers: 12
Barbers: 7
Coachmen: 2
Cooks: 8
Doctors: 4
Gamekeepers: 2
Grooms: 1
Hairdressers: 6
Healers: 5
Housekeepers: 6
Housemaids: 11
House Stewards: 6
Inns: 1
Laundry maids: 3
Maidservants: 5
Nursery Maids: 3
Pastrycooks: 6
Restaurateur: 8
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Chemical Workers: 1
Coal Heavers: 4
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 4
Miners: 4
Oilmen and Polishers: 2
Postmen: 4
Pure Finder: 2
Skinners: 5
Sugar Refiners: 1
Tosher: 2
Warehousemen: 6
Watercarriers: 3
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 5
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 2
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 3
Militia Officers: 14
Monks, Monastic: 6
Monks, Civic: 6
Historian, Oral: 4
Historian, Textual: 2
Policemen, Sheriffs, etc.: 4
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Slayers: 1
Storytellers: 6
Military Officers: 6
Cottage Industries
Brewers: 5
Comfort Services: 6
Enchanters: 2
Herbalists: 2
Jaminators: 6
Needleworkers: 5
Potters: 2
Preserve Makers: 5
Quilters: 2
Seamsters: 11
Spinners: 5
Tinker: 2
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 6
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 6
Writers: 7
Produce Industries
Butter Churners: 7
Canners: 4
Cheesmakers: 6
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 2
Tobacconists: 2
Tallowmakers: 4
622 of Wæm Jm-1p Sno's population work within a Foundational Occupation.
37 work in Agriculture
136 work as Craftsmen
50 work as Merchants
103 work as Service Workers
62 work as General Laborers
21 work as Skilled Laborers
92 work as Civil Servants
57 work in Cottage Industries
31 work as Artists
33 work in Produce Industries
1221 of Wæm Jm-1p Sno's population do not work in a formal occupation, but do contribute to the local economy. 37 (2%) are noncontributers.
Points of Interest
Wæm Jm-1p Sno produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
Wæm Jm-1p Sno is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Wæm Jm-1p Sno. Wæm Jm-1p Sno created a local delicacy in 's honor which is served at festivals.